Java ME: Develop Applications for Mobile Phones

Itehl Consulting

Descripción

Course Objectives
Render HTML using LWUIT
Write an application that uses location-based services such as GPS
Create a Java ME MIDlet and run it on the emulator
Create a custom LWUIT component
Use the PushRegistry to register events such as alarms and connections
Open and read from I/O connections
Create a MIDP form and add basic components to it
Use the MIDP canvas and write an application to paint on the canvas
Create a game using Sprites and Layers
Create a application to play audio from the mobile phone emulator
Create applications using LWUIT components
Use the LWUIT Resource Editor to apply a theme
Use LWUIT list components
Write a Payment application
Use RMS to read and write files on a mobile device

Temario

Course Topics 
  • Course Overview and Introduction
  • Describing the course objectives
  • Discussing the schedule
  • Java ME platform overview
MIDlets
  • The MiDlet class
  • MIDLet lifecycle
  • JAD common descriptors
  • Over the air (OTA) installation
  • Using the obfuscator
  • Permissions
CDLC Basics
  • Collections: Vector, Hashtable, Stack
  • Working with Enumerations
  • InputStream and OutputStream
  • DataInputStream and DataOutputStream
Basic User Interfaces with Java ME
  • Forms
  • Item and its subclasses: StringItem, ImageItem, TextField, Spacer, CustomItem
Low Level UI
  • Canvas
  • Key events
  • Pointer events
  • Graphics
  • Drawing methods
Game API
  • Using GameCanvas to override behavior
  • Creating and managing Layers
  • Creating and animating Sprites
  • Creating TiledLayer
Multimedia API
  • Manager
  • Media MIME types
  • Player and its lifecycle
  • Control and its implementations (VideoControl, ToneControl, VolumeControl)
LWUIT: Overview and Forms
  • LWUIT Design goals
  • LWUIT's component-container model
  • LWUIT Forms
  • Commands
LWUIT: Basic Components
  • Labels, Buttons, CheckBoxes
  • RadioButtons, ComboBox
  • TextArea, TextField
LWUIT: Containers and Layouts
  • Containers
  • Layout Managers
  • FlowLayout, BoxLayout, GridLayout, BorderLayout, CoordinateLayout
  • Scrolling
  • Right-to-Left
LWUIT: Adding Style
  • The Style object
  • Colors
  • Background types
  • Padding, margins, borders
  • Font and Text decorations
  • Alignment
LWUIT: Resource Editor
  • Creating themes with the resource editor
  • Adding images to a resource file
  • Creating and adding fonts with the resource editor
  • Creating localization in the resource editor and accessing them from a LWUIT app
  • Adding data files to a resource file and accessing them from a LWUIT app
  • UIIDs
LWUIT: List components
  • Basics of lists
  • ListRenderer
  • LIstModel
  • LIstEvents
Custom LWUIT components
  • Animations
  • Input behavior
HTML in LWUIT
  • The HTMLComponent
  • Viewing pages from URLs and files
  • HTML events with HTMLCallback
  • Building a basic browser
  • Parsing XML with the XML package
Location API
  • Location concepts
  • Location common sources
  • LocationProvider class
  • Location class
  • LandMarkStore class
Payments API
  • Payments concepts
  • Payment providers
  • Transactions and their lifecycle
Record Management Store
  • Creating RecordStores
  • Adding records to a RecordStores
  • Reading records
  • Using Data streams to serialize objects
  • Handling RMS exceptions and size limitations
The MIDP 2.0 Push Registry
  • Push notifications common use cases
  • Creating an alarm
  • Creating a connection based wakeup
  • Handling the MIDlet lifecycle
Advanced I/O
  • The Generic Connection Framework (GCF)
  • Connection class
  • HttpConnection class
  • ByteArrayInput and ByteArrayOutputStream classes
Reader and Writer classes

Destinatarios

Developer,  Java Developer
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Java ME: Develop Applications for Mobile Phones
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